1/8/2024 0 Comments Riddle school transfer music![]() Another obstacle stands in his way: a morbidly obese student named Chubb Munch, who is blocking the door to the Office. Riddle school transfer 2 game series#Įarning himself a dollar after a series of events, Phil gives the dollar to Chubb, the exact amount of money required to buy a cookie - though Phil learns that the cookie machine in the cafeteria is broken. Explaining to the teacher within the Office as to why he is there, he enters the Principal's Office. Cwesschyn, the headmaster of the school, is sleeping at his desk, with the key stationed right beside him. Phil sneakily attempts to grab the key, and manages to do so. Cwesschyn wakes up at the last moment, and angrily begins to pursue Phil, but the boy has already escaped the school by then. Phil exits the previously locked school doors, and walks off to freedom. On August 22, 2006, a second game titled Riddle School 2 was released. Phil was now in Middle School, prior to the first game in which he was in Elementary School. On March 17, 2008, a third game titled Riddle School 3 was released in which Phil was in High School, and on April 1, 2010, a fourth game titled Riddle School 4 was release, which made as a April Fools Joke as Riddle School 5 was released the next day. Go to F1 and enter the room on the front right.Riddle Transfer was released on Jand served as a direct sequel to Riddle School 5, and on March 25, 2016, nearly ten years after the release of the first game, the final game in the series, titled Riddle Transfer 2, was released.To solve the top right puzzle, click every triangle except the two on the left side and the right side.To solve the top left puzzle, click every button except the bottom left one.To solve the bottom right puzzle, fill in the blocks to form "7", "6", and "0".To solve the bottom left puzzle, match the shape to the one on the board.Place the creature communicator into the slot that has its outline.Go back to B2 and enter through the guard door.Click the button when the door's jaw is open.Click on the screen labelled "guard door power" in the mouse message.Place the dial pad on the dial pad slot.Think of the puzzle like how you would type in a cell phone number: 1 2 3 4 5 6 7 8 9. ![]() Use the Power Room access card on the card reader.View the dial pad and use the die to replace the 3 button.Go back to B1, and use the hairspray on the Negotiable Snowman.Ask Smiley "Could I have your hairspray?".Use the creature communicator and tell him "It looks like you don't have a whole lot of hair.". ![]()
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